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Pablo Rodriguez

Project

  • Project Overview

  • Making a level in Unreal Engine with supporting materials:

    • Pacing diagram
    • Level diagram
    • 2D level map
    • Unreal Engine whitebox level
    • Level design documentation packet
  • Design Process Emphasis

  • “Highly iterative process - won’t get it right first time”

    • Constant revision and improvement needed
    • Must find new ways to improve level
  • Starting Point: Level Diagram

  • Allows loose ideation process

    • Sketch ideas
    • Figure out issues
    • Test concepts
    • Make changes easily with pencil/paper
  • Project Parameters

  • Must define:

    • Limited scope
    • Specific mechanics
    • Gameplay limitations
    • Abilities and metrics
  • Need a main theme/hook based on:

    • Mechanics
    • Location
    • Narrative
    • Pacing/intensity
  • Two Demo Levels Being Created

  • Single-Player Linear Level

    • First-person perspective
    • Open landscape with interiors
    • New swinging/grappling mechanic
  • Multiplayer Capture The Flag

    • Team vs team
    • New infiltration mechanic
    • Explosive device planting
  • Tools Needed

  • For sketching/planning:

    • Graph paper and pencils/pens recommended
    • Digital tools acceptable

This project introduces creating an Unreal Engine level with comprehensive documentation and planning materials. The emphasis is on iteration and improvement through careful planning before implementation.