Project
Unreal Level Design Project Introduction
Section titled “Unreal Level Design Project Introduction”-
Project Overview
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Making a level in Unreal Engine with supporting materials:
- Pacing diagram
- Level diagram
- 2D level map
- Unreal Engine whitebox level
- Level design documentation packet
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Design Process Emphasis
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“Highly iterative process - won’t get it right first time”
- Constant revision and improvement needed
- Must find new ways to improve level
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Starting Point: Level Diagram
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Allows loose ideation process
- Sketch ideas
- Figure out issues
- Test concepts
- Make changes easily with pencil/paper
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Project Parameters
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Must define:
- Limited scope
- Specific mechanics
- Gameplay limitations
- Abilities and metrics
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Need a main theme/hook based on:
- Mechanics
- Location
- Narrative
- Pacing/intensity
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Two Demo Levels Being Created
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Single-Player Linear Level
- First-person perspective
- Open landscape with interiors
- New swinging/grappling mechanic
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Multiplayer Capture The Flag
- Team vs team
- New infiltration mechanic
- Explosive device planting
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Tools Needed
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For sketching/planning:
- Graph paper and pencils/pens recommended
- Digital tools acceptable
This project introduces creating an Unreal Engine level with comprehensive documentation and planning materials. The emphasis is on iteration and improvement through careful planning before implementation.