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Pablo Rodriguez

Shaping

  • Levels contain physical shape elements:
  • Topology
  • Architecture
  • Traversable spaces (2D/3D)
  • Two key design approaches:
  • Maps
    • “Topologically and proportionally accurate”
    • Can be top-down/side-on/isometric
    • Used as template for Unreal level
    • More work-intensive
  • Level Diagrams
    • “Not proportionally accurate but topologically accurate”
    • Node-based representation
    • Includes notes/descriptions/annotations
    • Faster iteration
  • Example: London Underground Map
  • Shows possible routes
  • Not actual distance-accurate
  • Demonstrates diagram vs map difference
  • Level Diagram Creation Process:
  • Start with nodes
  • Connect pathways
  • Add layers/notes
  • Create abstract zones
  • “Align with narrative diagram” if exists
  • Tools Needed:
  • Graph paper preferred
  • Pens/pencils
  • Color options helpful
    • Enables different annotation styles

Level shaping requires understanding spatial relationships and having efficient tools for iteration. Starting with diagrams before maps allows faster concept development while maintaining topology accuracy.