Shaping
Level Shaping & Topology
Section titled “Level Shaping & Topology”- Levels contain physical shape elements:
- Topology
- Architecture
- Traversable spaces (2D/3D)
- Two key design approaches:
- Maps
- “Topologically and proportionally accurate”
- Can be top-down/side-on/isometric
- Used as template for Unreal level
- More work-intensive
- Level Diagrams
- “Not proportionally accurate but topologically accurate”
- Node-based representation
- Includes notes/descriptions/annotations
- Faster iteration
- Example: London Underground Map
- Shows possible routes
- Not actual distance-accurate
- Demonstrates diagram vs map difference
- Level Diagram Creation Process:
- Start with nodes
- Connect pathways
- Add layers/notes
- Create abstract zones
- “Align with narrative diagram” if exists
- Tools Needed:
- Graph paper preferred
- Pens/pencils
- Color options helpful
- Enables different annotation styles
Level shaping requires understanding spatial relationships and having efficient tools for iteration. Starting with diagrams before maps allows faster concept development while maintaining topology accuracy.