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Pablo Rodriguez

Vistas

  • First 3D level consideration
  • Moving from 2D to player perspective view
  • Consider “what player sees at given place”
  • Key Vista Considerations
  • Information reveal timing
  • Establishing focal points
  • Player positioning
  • Elements:
    • Elevation
    • 2D plane composition
    • Contrast
    • Color
  • Example Level Vista Points
  • First Major Vista (Gatehouse)

    • Shows entire valley
    • Displays:

      Silhouetted abbey Possible routes Secondary destinations

    • Located before one-way cliff valve
  • Decision Point Vistas

    • Branch to Abbey/Lakeside

      “Make decision now” moment

    • Cliff face vs riverside choice

      Shows route options clearly

  • Progress Vistas

    • Pre-misdirect view

      Shows “almost there” moment Sets up for route change

    • Backward view before boss

      “Reminds player of accomplishments”

    • Final exit vista

      Shows completion path

Vista planning transforms 2D mapping into 3D player experience. Strategic placement of viewpoints guides player progression while creating memorable moments and clear directional choices.