Level Design Doc
Level Design Documentation Structure
Section titled “Level Design Documentation Structure”- Level Design Document Purpose:
- Records “everything about a given level”
- Living documents that mix:
- Describing intention
- Recording results
- Must stay up-to-date
- Document Components:
-
Intention
- Goals for gameplay
- Expected player results
- “Mile high view” of level purpose
-
Level Requirements
- Must do: Bare minimum for success
- Should do: Additional desired goals
-
Context & Setting
- Placement in game sequence
- Location in game world
- Time of day details
-
Story & Gameplay Elements
- Beats and narratives
- Key story elements
- Gameplay metrics
- New abilities
- New opponents/obstacles
- Physics changes
-
Technical Sections
- Mapping: Diagrams and maps
- Challenges: Obstacles and difficulties
- Aesthetics: Visual/audio needs
- Document Creation:
- Process:
- Lead designers scaffold game progression
- Team fills in details during development
- Usage varies by game:
- Small games (like Tetris): May not need one
- Large games (like Witcher 3): “Incredible detail”
Level Design Documents serve as comprehensive guides that evolve throughout development. They range from basic outlines to detailed specifications depending on the game’s scope and complexity.