Building
Unreal Level Design Project Introduction
Section titled “Unreal Level Design Project Introduction”- Project Overview:
- Making a level in Unreal Engine with supporting materials:
- Pacing diagram
- Level diagram
- 2D level map
- Unreal Engine white box level
- Level design documentation packet
- Key Process Points:
- “Highly iterative process - won’t get it right first try”
- Continuous revision/improvement of:
- Levels
- Level design
- Documentation
- Continuous revision/improvement of:
- Initial Approach:
- Starting with map/overall design
- Level diagram as entry point because:
- Allows loose ideation process
- Can sketch and figure out problems
- Easy changes with pencil/paper before computer work
- Project Guidelines:
- Need defined limitations for:
- Scope
- Mechanics
- Gameplay
- Must pick a theme/“main hook” which could be:
- Mechanics
- Location
- Narrative
- Pacing/intensity ideas
- Project Specifics:
- First Person perspective focus
- Two demonstration levels:
- Single player linear level:
- Open landscape with interiors
- New swinging/grappling mechanic
- Multiplayer capture the flag:
- Team vs team
- New infiltration mechanic
- Explosive device planting
- Single player linear level:
- Tools Needed:
- For level diagram/map planning:
- Graph paper, pencils, pens
- Or tablet/computer if preferred
This project introduces creating an Unreal Engine level through an iterative design process, combining both documentation and hands-on development. The focus is on practical first-person gameplay mechanics while maintaining clear scope limitations.