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Pablo Rodriguez

Building

  • Project Overview:
  • Making a level in Unreal Engine with supporting materials:
    • Pacing diagram
    • Level diagram
    • 2D level map
    • Unreal Engine white box level
    • Level design documentation packet
  • Key Process Points:
  • “Highly iterative process - won’t get it right first try”
    • Continuous revision/improvement of:
      • Levels
      • Level design
      • Documentation
  • Initial Approach:
  • Starting with map/overall design
  • Level diagram as entry point because:
    • Allows loose ideation process
    • Can sketch and figure out problems
    • Easy changes with pencil/paper before computer work
  • Project Guidelines:
  • Need defined limitations for:
    • Scope
    • Mechanics
    • Gameplay
  • Must pick a theme/“main hook” which could be:
    • Mechanics
    • Location
    • Narrative
    • Pacing/intensity ideas
  • Project Specifics:
  • First Person perspective focus
  • Two demonstration levels:
    • Single player linear level:
      • Open landscape with interiors
      • New swinging/grappling mechanic
    • Multiplayer capture the flag:
      • Team vs team
      • New infiltration mechanic
      • Explosive device planting
  • Tools Needed:
  • For level diagram/map planning:
    • Graph paper, pencils, pens
    • Or tablet/computer if preferred

This project introduces creating an Unreal Engine level through an iterative design process, combining both documentation and hands-on development. The focus is on practical first-person gameplay mechanics while maintaining clear scope limitations.