Greyboxing
Understanding Greyboxing
Section titled “Understanding Greyboxing”- Definition and Origin:
- Term comes from using “grey/white boxes to mock up level”
- Uses primitive shapes with:
- No texture information
- No color information
- Creates distinction between:
- Digital mock-up
- Level with full assets
- Core Purpose:
- Keeps level simple for:
- Playing around
- Iteration
- Changes
- Testing
- “Nothing is precious”:
- Can toss anything without remorse
- No remaking of assets needed
- Primary goal: Testing gameplay without art assets
- Final Stage Process:
- After greybox finalization:
- Start incorporating real assets
- Replace greybox with:
- Environmental artist assets
- Prop artist assets
- Begin populating/set dressing level
Greyboxing is a foundational level design technique using simple shapes to test gameplay before committing to final art. This approach maximizes iteration potential while minimizing resource waste.