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Pablo Rodriguez

Greyboxing

  • Definition and Origin:
  • Term comes from using “grey/white boxes to mock up level”
  • Uses primitive shapes with:
    • No texture information
    • No color information
  • Creates distinction between:
    • Digital mock-up
    • Level with full assets
  • Core Purpose:
  • Keeps level simple for:
    • Playing around
    • Iteration
    • Changes
    • Testing
  • “Nothing is precious”:
    • Can toss anything without remorse
    • No remaking of assets needed
  • Primary goal: Testing gameplay without art assets
  • Final Stage Process:
  • After greybox finalization:
    • Start incorporating real assets
    • Replace greybox with:
      • Environmental artist assets
      • Prop artist assets
    • Begin populating/set dressing level

Greyboxing is a foundational level design technique using simple shapes to test gameplay before committing to final art. This approach maximizes iteration potential while minimizing resource waste.