External Assets
Using External Assets in Unreal
Section titled “Using External Assets in Unreal”- Built-in Project Assets
- Found in two main locations:
- Level Prototyping Directory:
- Materials, meshes, textures
- Basic assets: cubes, cylinders, ramps
- Starter Content:
- Architecture: walls with doors/windows
- Props: chairs, lamps, stairs
- Blueprints:
BP Light Studio for basic lighting setup Provides skylight, directional light, atmosphere
- Level Prototyping Directory:
- Epic Games Marketplace
- Access: Window menu > Marketplace
- Key sections:
- Monthly free items
- “Permanently free collection”
- Environment assets
- Modular designs
- Props
- Quixel Bridge
- Window menu > Quixel Bridge
- Contains Megascans collection:
- 3D assets
- Building components
- Modular assets
- Found in content drawer under “Megascans”
- “Use snapping for quick alignment”
- Important Consideration:
- Balance between:
- Quick setup with premade assets
- Custom design needs
- Remember: “Nothing is precious”
- Can toss/replace with custom assets
External assets provide quick prototyping options through built-in content, marketplace items, and Megascans. The key is balancing speed vs customization while maintaining flexibility to change assets as needed.