Landscape
Creating Landscape in Unreal
Section titled “Creating Landscape in Unreal”- Initial Landscape Setup:
- Enter landscape mode from dropdown
- Default settings:
- 63*63 quads
- 11 section, 88
- Change components to 12 for full map coverage
- Set texture:
- Use ‘MI_PrototypeGrid_TopDark’
- Perfect for greyboxing
- Shows topological view
- Aligns with grey texture
- Use ‘MI_PrototypeGrid_TopDark’
- Terrain Layer Process:
-
Base Layer:
- Move map up ~2200 units (2 meters)
- Use sculpt tool for lowest areas
- Ignore lake and river sections
- Adjust brush settings:
- Lower tool strength
- Keep large brush size
- Use shift to push down
-
Middle Layer:
- Bump plane to 2000 units
- Use “flatten” tool instead of sculpt:
- Set height with eyedropper
- Paint to consistent height
- Creates mesa-like geography
-
Top Layer:
- Set to 4000 units
- Flatten target ~4200 (2m above map)
- Final Touches:
- Add variety and detail:
- Use noise
- Apply erosion/hydro tools
- Clean up outliner/folders
- Additional elements:
- Sky atmosphere
- Sky light
- Water plane/lakes
- Player start at guardhouse
- Key Reminder:
- “Nothing is precious”
- Can delete/change anything
- Keep process fast and loose
This section covers creating a multi-layered landscape in Unreal Engine, starting from basic elevation setup to final environmental elements. Emphasizes quick iteration and flexibility in the design process.