Skip to content
Pablo Rodriguez

Modeling

  • Modeling Mode Access & Overview:
  • Switch from selection to modeling mode
  • Tools found on left side panel
    • Each has sub-tools within
  • Cube Grid Tool:
  • “Like Sketchup” - push/pull geometry
  • Controls:
    • E key: pulls up
    • Q key: pushes down
    • Z key: exits corner mode
  • Grid settings:
    • Can adjust power for detail level
    • Can rotate grid orientation
    • Outputs as static mesh
  • Create Tools:
  • Box Creation:
    • Set width/depth/height
    • Adjust subdivisions for deformation
  • Cylinder Creation:
    • Radial slices for smoothness
    • Boolean operations for hollowing
  • Advanced Techniques:
  • Plane Cut:
    • Creates angled cuts through geometry
  • PolyGroup Edit:
    • Most powerful tool
    • Selection filters: vertices/edges/faces
  • CutFaces:
    • Creates separate objects
  • PolyCut:
    • Punches holes through geometry
    • Multiple shape options
  • Built-in Stairs Tool:
  • Adjustable parameters:
    • Step count/width/height/depth
    • Can make curved stairs
    • “Very useful for level designers”

Modeling mode provides powerful built-in tools for creating complex geometry without external software. These tools range from simple push/pull operations to advanced mesh editing, enabling quick level prototyping.