Modeling
Advanced Building Tools in Unreal
Section titled “Advanced Building Tools in Unreal”- Modeling Mode Access & Overview:
- Switch from selection to modeling mode
- Tools found on left side panel
- Each has sub-tools within
- Cube Grid Tool:
- “Like Sketchup” - push/pull geometry
- Controls:
- E key: pulls up
- Q key: pushes down
- Z key: exits corner mode
- Grid settings:
- Can adjust power for detail level
- Can rotate grid orientation
- Outputs as static mesh
- Create Tools:
- Box Creation:
- Set width/depth/height
- Adjust subdivisions for deformation
- Cylinder Creation:
- Radial slices for smoothness
- Boolean operations for hollowing
- Advanced Techniques:
- Plane Cut:
- Creates angled cuts through geometry
- PolyGroup Edit:
- Most powerful tool
- Selection filters: vertices/edges/faces
- CutFaces:
- Creates separate objects
- PolyCut:
- Punches holes through geometry
- Multiple shape options
- Built-in Stairs Tool:
- Adjustable parameters:
- Step count/width/height/depth
- Can make curved stairs
- “Very useful for level designers”
Modeling mode provides powerful built-in tools for creating complex geometry without external software. These tools range from simple push/pull operations to advanced mesh editing, enabling quick level prototyping.