Skip to content
Pablo Rodriguez

Primitives

  • Guardhouse Construction Method:
  • Using primitive cubes - “most primitive way of making geometry/buildings”
    • Quick to change/edit/toss
    • Very playable despite roughness
  • Initial Setup:
  • Place base cube for guardhouse
    • Scale: x=20, y=14
  • Grid Settings:
    • Translate: 100 (meter increments)
    • Rotation: 90 degrees
    • Scale: 1 (meter increments)
  • Align pad to grid:
    • Round coordinates to 100s
    • Can rotate entire structure off-grid later
  • Organization:
  • Clean outliner structure:
    • Name pad “guardhouse_pad”
    • Create guardhouse directory
    • Group all related objects
  • Building Construction Tips:
  • Quick duplication: “Hold alt key and drag”
  • Wall thickness:
    • Can change grid to 0.5 for thinner walls
    • Adjust snap to 50 accordingly
  • “End key drops objects to next collision”
  • Material Application:
  • Use “prototype gray 2”
    • Shows grid aligned to world
    • Helps visualize object placement
  • Can rotate structure off-grid
    • Material stays world-aligned
    • Use 10-degree rotation increments
  • Final Touches:
  • Add point lights for interior
  • Keep refinement minimal
    • “Make it quick, make it dirty”
    • Can toss/change as needed

Primitive building technique offers quick, flexible level design through basic shapes. Focus on speed and functionality over refinement, allowing for rapid iteration and testing.