Primitives
Building with Basic Primitives in Unreal
Section titled “Building with Basic Primitives in Unreal”- Guardhouse Construction Method:
- Using primitive cubes - “most primitive way of making geometry/buildings”
- Quick to change/edit/toss
- Very playable despite roughness
- Initial Setup:
- Place base cube for guardhouse
- Scale: x=20, y=14
- Grid Settings:
- Translate: 100 (meter increments)
- Rotation: 90 degrees
- Scale: 1 (meter increments)
- Align pad to grid:
- Round coordinates to 100s
- Can rotate entire structure off-grid later
- Organization:
- Clean outliner structure:
- Name pad “guardhouse_pad”
- Create guardhouse directory
- Group all related objects
- Building Construction Tips:
- Quick duplication: “Hold alt key and drag”
- Wall thickness:
- Can change grid to 0.5 for thinner walls
- Adjust snap to 50 accordingly
- “End key drops objects to next collision”
- Material Application:
- Use “prototype gray 2”
- Shows grid aligned to world
- Helps visualize object placement
- Can rotate structure off-grid
- Material stays world-aligned
- Use 10-degree rotation increments
- Final Touches:
- Add point lights for interior
- Keep refinement minimal
- “Make it quick, make it dirty”
- Can toss/change as needed
Primitive building technique offers quick, flexible level design through basic shapes. Focus on speed and functionality over refinement, allowing for rapid iteration and testing.