Scale
Setting Up Project Scale in Unreal
Section titled “Setting Up Project Scale in Unreal”- Project Creation:
- Use First Person Template
- Create empty level (File > New Level)
- Create Coursera folder for materials
- Initial Setup:
- Add directional light for sunlight
- Place cube for spatial reference
- Image Preparation:
- Format map for engine:
- 3:2 proportion
- 3000px width, 2000px height
- Engine Organization:
- Create folder structure:
- Coursera/
- Textures/
- Materials/
Prefix material with ‘m_’ Set base color to texture Sample texture across material
- Coursera/
- World Scale Setup:
- Place plane in world:
- Center using reset button
- Scale: 750 wide, 500 deep
- “Middle mouse as ruler”:
- 75,000 units = 750 meters
- 50,000 units = 500 meters
- Final Steps:
- Apply texture to plane:
- Drag and drop from content browser
- “Sets up project at correct scale”
- Save project
This section covers setting up proper project scale in Unreal Engine, focusing on importing and scaling a level map for use as a building reference. The process establishes correct proportions for subsequent landscape and gameplay asset creation.