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Pablo Rodriguez

Scale

  • Project Creation:
  • Use First Person Template
  • Create empty level (File > New Level)
  • Create Coursera folder for materials
  • Initial Setup:
  • Add directional light for sunlight
  • Place cube for spatial reference
  • Image Preparation:
  • Format map for engine:
    • 3:2 proportion
    • 3000px width, 2000px height
  • Engine Organization:
  • Create folder structure:
    • Coursera/
      • Textures/
      • Materials/

        Prefix material with ‘m_’ Set base color to texture Sample texture across material

  • World Scale Setup:
  • Place plane in world:
    • Center using reset button
    • Scale: 750 wide, 500 deep
    • “Middle mouse as ruler”:
      • 75,000 units = 750 meters
      • 50,000 units = 500 meters
  • Final Steps:
  • Apply texture to plane:
    • Drag and drop from content browser
  • “Sets up project at correct scale”
  • Save project

This section covers setting up proper project scale in Unreal Engine, focusing on importing and scaling a level map for use as a building reference. The process establishes correct proportions for subsequent landscape and gameplay asset creation.