Skip to content
Pablo Rodriguez

Ui Design Theory

  • Course Module Coverage

  • Basic workflows for functional UI

  • Design philosophies

    • Focus: Giving players needed information
    • Balance between too much/little information
  • Modular workflows and programming paradigms

  • Resources & References

  • gameuidatabase.com

    • 1000+ game UI examples
    • Searchable by categories
      • Inventory, health bars, settings, loading screens
    • Great for inspiration/prototyping reference
  • Design Approaches

  • Minimalist Design Philosophy

    • Keep UI simple, clean, small
    • “Focus on world immersion over UI elements”
    • Complementary information that takes backseat
    • Core purpose: Display clear, concise information
  • Modular Design Strategy

    • Templates for easy updates/changes
    • Create reusable UI assets
    • Benefits:
      • Quick updates across all UI
      • Faster development with drag-drop components
      • Easier iteration during feedback
  • Programming Guidelines

  • Core Rule: “Never store game data within UI”

    • Data belongs in character components/blueprints
    • UI only retrieves and displays information
    • Example: Stats menu gets data from stat actor component
    • Similar to web browsers retrieving/displaying data

Course provides essential UI design principles focusing on player experience, modularity, and proper data handling. Emphasizes balance between information clarity and game immersion.