Ui Design Theory
UI Design Theory Foundations
Section titled “UI Design Theory Foundations”-
Course Module Coverage
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Basic workflows for functional UI
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Design philosophies
- Focus: Giving players needed information
- Balance between too much/little information
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Modular workflows and programming paradigms
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Resources & References
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gameuidatabase.com
- 1000+ game UI examples
- Searchable by categories
- Inventory, health bars, settings, loading screens
- Great for inspiration/prototyping reference
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Design Approaches
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Minimalist Design Philosophy
- Keep UI simple, clean, small
- “Focus on world immersion over UI elements”
- Complementary information that takes backseat
- Core purpose: Display clear, concise information
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Modular Design Strategy
- Templates for easy updates/changes
- Create reusable UI assets
- Benefits:
- Quick updates across all UI
- Faster development with drag-drop components
- Easier iteration during feedback
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Programming Guidelines
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Core Rule: “Never store game data within UI”
- Data belongs in character components/blueprints
- UI only retrieves and displays information
- Example: Stats menu gets data from stat actor component
- Similar to web browsers retrieving/displaying data
Course provides essential UI design principles focusing on player experience, modularity, and proper data handling. Emphasizes balance between information clarity and game immersion.