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Pablo Rodriguez

Unreal Motion Graphics

  • UMG (Unreal Motion Graphics)

  • Unreal Engine’s UI system

  • Core components for functional UI design

  • Focus: Prototyping before implementation

    • “Solve problems before they occur”
    • Think through design/construction thoughtfully
  • Widget Creation Process

  • Access:

    • Right click content browser
    • UI category > Widget Blueprint
    • Select User Widget
  • Interface Layout

    • Top Right: Display options/grid snapping
    • Top Left: UI component categories
    • Right Side: Detailed panel
      • Alignment
      • Style
      • Color options
  • Widget Components

  • Events Section (Bottom)

    • Button events:
      • Click
      • Release
      • Press
      • Hover
    • Pre-construct
      • “Alter UI in editor via public variables”
      • Helpful for modular design/tools
    • Event construct
      • Activates on widget creation
    • Event tick
      • Activates every tick
  • Additional Features

  • Variables/functions like standard blueprints

  • Overrides available

  • Class settings

    • Interface additions
    • Shows in bottom left for widgets

UMG provides comprehensive UI design tools in Unreal Engine. System focuses on prototyping and modular design with extensive event handling and customization options.