Lighting
Lighting: Player Guidance & Design Tool
Section titled “Lighting: Player Guidance & Design Tool”- Lumen Technology
- New in UE
- Brings “incredible lighting techniques”
- Lighting Purposes
- Beyond atmosphere/visuals
- Primary: Player guidance
- Points of interest
- Path indication
- Can be used for misdirection
- Hidden loot areas
- Secret paths
- Trap locations
- Scene Examples
- Cliff emphasis
- Signals climbing needed
- Hints at:
Climbable surfaces Rope options Wall jump spots
- Statue highlight
- Could trigger:
Boss encounter Equipment collection
- Could trigger:
- Highlight Techniques
- Intensity varies
- Subtle: Soft glow
- Obvious: Clear path marking
- “Breadcrumb” approach
- Balance of standout elements
- “Huge part of iteration process”
- Design Applications
- Mood setting
- Fear
- Joy
- Gameplay elements
- Hidden secrets
- Puzzle clues
- Player guidance
Lighting serves as both a visual enhancement and strategic design tool, fundamentally shaping player experience and gameplay flow. Its implementation can range from subtle guidance to dramatic reveals, making it a versatile element in game design.