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Pablo Rodriguez

Lighting

  • Lumen Technology
  • New in UE
  • Brings “incredible lighting techniques”
  • Lighting Purposes
  • Beyond atmosphere/visuals
  • Primary: Player guidance
    • Points of interest
    • Path indication
  • Can be used for misdirection
    • Hidden loot areas
    • Secret paths
    • Trap locations
  • Scene Examples
  • Cliff emphasis
    • Signals climbing needed
    • Hints at:

      Climbable surfaces Rope options Wall jump spots

  • Statue highlight
    • Could trigger:

      Boss encounter Equipment collection

  • Highlight Techniques
  • Intensity varies
    • Subtle: Soft glow
    • Obvious: Clear path marking
  • “Breadcrumb” approach
    • Balance of standout elements
    • “Huge part of iteration process”
  • Design Applications
  • Mood setting
    • Fear
    • Joy
  • Gameplay elements
    • Hidden secrets
    • Puzzle clues
    • Player guidance

Lighting serves as both a visual enhancement and strategic design tool, fundamentally shaping player experience and gameplay flow. Its implementation can range from subtle guidance to dramatic reveals, making it a versatile element in game design.