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Pablo Rodriguez

Realism Vs Stylized

  • Impact & Audience
  • Art style dramatically impacts:
    • Game design
    • Target audience
    • Player preferences
  • Common Genre Patterns
  • Horror → Heavy realism
  • Platformers → Stylized
  • Technical shooters → Realism
  • Arena/hero shooters → Stylized
  • Art Style Scale Examples
  • One end: Hyper-realism
    • UE’s metahumans shows realism capabilities
  • Middle ground:
    • Fortnite (hybrid approach)
  • Other end: Full stylization
    • The Plucky Squire (cute shapes, bright colors)
  • Decision Factors
  • Practical considerations:
    • Budget constraints
    • Time frame
  • Must maintain cohesion between:
    • Characters
    • Environment
    • UI
  • Development Process
  • Art direction can be “political within company”
    • Final decisions typically rest with art team/director
  • Uses tools like Venn diagrams for vision
  • “Constantly tweaked and iterated” for cohesive aesthetic
  • Goal: Create “unique and interesting” worlds

Art style serves as a crucial foundation for game identity, balancing practical constraints with creative vision. The choice between realism and stylization shapes both the development process and player experience.