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Pablo Rodriguez

Procedural Animation

Procedural & Motion Capture Animation Types

Section titled “Procedural & Motion Capture Animation Types”
  • Procedural Animation
  • Uses real-time systems
    • Physics simulations
    • Code
    • Engine systems
    • “No animation sequence/asset needed”
  • Technical components
    • Math & curves feed into body IK solver
    • Code finds forward position via trace
    • Bones/joints affected by leg movement
    • Rule setting possible

      Example: “Don’t allow two feet in air”

    • Physics for wings/tail/tongue

      Dangle/bounce with body

    • Can set points of interest

      Auto-adjusts bone positions

  • Uses Control Rig in UE
    • Handles skeleton/rigging
  • Motion Capture
  • Creates animation from real movement
  • Hardware needed
    • Body tracking suits
    • Hand tracking gloves
    • Motion tracking cameras

      Body movement Facial expressions

  • Benefits/Drawbacks
    • “Speeds up animation development”
    • Allows animator polish after
    • “Expensive setup costs”
    • Needs large room
    • May need skilled actors
  • Modern impact
    • “Empowering next generation creators”
    • Enables small teams
    • Example: “Xanadu on YouTube”

      One-man high quality content

Animation technology has evolved to include both code-driven procedural systems and real-world motion capture. These methods, while different in approach, both enable creators to produce high-quality animations efficiently, though each comes with its own technical and practical considerations.