Airdash
Implementing Air Dash & Double Jump
Section titled “Implementing Air Dash & Double Jump”- Mixamo Setup
- Download female locomotion pose
- Name: AS_AirDash_Forward
- Create animation montage
- Set loops to 99
- Air Dash Implementation
-
Character Blueprint Setup
- Use Dodge button for both ground/air
- Ground: dodge roll
- Air: air dash
- isfalling branch controls behavior
- Use Dodge button for both ground/air
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Movement Configuration
- Copy and modify dodge roll elements:
- Timer
- Custom events
- Add movement input
- Movement settings:
- Forward vector (x,y only, no z)
- Timer_Airdash_Velocity variable
- “CE_AirDash_Velocity” custom event
- “CE_AirDash_Off” event (0.75 timer)
- Copy and modify dodge roll elements:
-
Movement Mode & Variables
- Air_Dash bool controls states
- True: Flying mode
- False: Walking mode
- Character settings
- Enable Can Fly
- Max fly speed: 2000
- Breaking deceleration: 15000
- Air_Dash bool controls states
- Animation Setup
-
Montage Configuration
- Create “full body” slot
- Connect to dodge roll blend
-
Additional Features
- Clear/validate timer for air dash
- Stop Movement Immediately after dash
- Collision handling with CE_AirDash_Off
- Double Jump Addition
- Simple configuration
- Search Jump in character component
- Set Jump Max Count to 2
System combines air dash and double jump mechanics for enhanced mobility. Uses existing dodge button intelligently with ground/air state detection for seamless parkour movement.