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Pablo Rodriguez

Airdash

  • Mixamo Setup
  • Download female locomotion pose
    • Name: AS_AirDash_Forward
    • Create animation montage
    • Set loops to 99
  • Air Dash Implementation
  • Character Blueprint Setup

    • Use Dodge button for both ground/air
      • Ground: dodge roll
      • Air: air dash
    • isfalling branch controls behavior
  • Movement Configuration

    • Copy and modify dodge roll elements:
      • Timer
      • Custom events
      • Add movement input
    • Movement settings:
      • Forward vector (x,y only, no z)
      • Timer_Airdash_Velocity variable
      • “CE_AirDash_Velocity” custom event
      • “CE_AirDash_Off” event (0.75 timer)
  • Movement Mode & Variables

    • Air_Dash bool controls states
      • True: Flying mode
      • False: Walking mode
    • Character settings
      • Enable Can Fly
      • Max fly speed: 2000
      • Breaking deceleration: 15000
  • Animation Setup
  • Montage Configuration

    • Create “full body” slot
    • Connect to dodge roll blend
  • Additional Features

    • Clear/validate timer for air dash
    • Stop Movement Immediately after dash
    • Collision handling with CE_AirDash_Off
  • Double Jump Addition
  • Simple configuration
    • Search Jump in character component
    • Set Jump Max Count to 2

System combines air dash and double jump mechanics for enhanced mobility. Uses existing dodge button intelligently with ground/air state detection for seamless parkour movement.