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Pablo Rodriguez

Event Graph

  • Creating Animation Blueprint

  • Location: Mixamo folder > Animation Category

    • Select “SK Mixamo XBot Skeleton”
    • Name: “ABP_Mixamo_XBot”
  • Graph Types

  • Animation Graph

    • Handles animation blending states
  • Event Graph

    • Manages code functionality
    • Sets animation states
  • Event Setup Chain

  • Event Initialize Begin Play

    • Get Owning Actor > Cast to Character

      Promoted to “character” variable Used as reference for active character

  • Character Movement Processing

    • Get Velocity > Vector Length

      Promoted to “speed” variable

    • Speed Check

      If speed > 0 = character moving Promoted to “is moving” variable

    • Is Falling Check

      Promoted to “is falling” variable Will be used for jump mechanics

  • Direction Calculation

  • Get Actor Rotation Process

    • Velocity > Rotation from X vector
    • Delta Node Connection

      A part: Actor rotation B part: Rotation from X vector

    • Z-axis Inversion

      Promoted to “direction” variable

The event graph setup creates a chain of calculations that process character movement and state. This system handles speed, direction, and state variables that will be used to control animation blending.