Event Graph
Animation Blueprint: Event Graph Setup
Section titled “Animation Blueprint: Event Graph Setup”-
Creating Animation Blueprint
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Location: Mixamo folder > Animation Category
- Select “SK Mixamo XBot Skeleton”
- Name: “ABP_Mixamo_XBot”
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Graph Types
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Animation Graph
- Handles animation blending states
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Event Graph
- Manages code functionality
- Sets animation states
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Event Setup Chain
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Event Initialize Begin Play
- Get Owning Actor > Cast to Character
Promoted to “character” variable Used as reference for active character
- Get Owning Actor > Cast to Character
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Character Movement Processing
- Get Velocity > Vector Length
Promoted to “speed” variable
- Speed Check
If speed > 0 = character moving Promoted to “is moving” variable
- Is Falling Check
Promoted to “is falling” variable Will be used for jump mechanics
- Get Velocity > Vector Length
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Direction Calculation
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Get Actor Rotation Process
- Velocity > Rotation from X vector
- Delta Node Connection
A part: Actor rotation B part: Rotation from X vector
- Z-axis Inversion
Promoted to “direction” variable
The event graph setup creates a chain of calculations that process character movement and state. This system handles speed, direction, and state variables that will be used to control animation blending.