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Pablo Rodriguez

Input Jump

  • Mixamo Animation Downloads
  • Fall idle: arms spread at angle

    Named “AS_Fall_Idle”

  • Jump up: bird-like arm flapping

    Named “AS_jump_up”

  • Falling to landing

    Trimmed first 22 frames Only kept ground impact Named “AS_Jump_land”

  • Animation Blueprint Setup
  • Added 3 new states in locomotion

    Jump state • Connected to AS_Jump_up Fall state • Connected to Fall_Idle Land state • Connected to jump_land Connected in circular pattern

  • Transition Rules

    Jump to Fall • Uses time remaining ratio • Transitions at 0.2 remaining Fall to Land • Uses NOT Boolean • Triggers when “is_falling” changes Land to Locomotion • Jump land remaining ratio • Set to 0.5 for quick impact First rule • Connected to “is_falling” variable • Activates on spacebar/jump

  • Final Polish

    Jump land animation • Rate scale increased to 2.5 • Creates smoother landing feel

The jump system utilizes three distinct animations with smooth transitions between states. The implementation allows for a natural-feeling jump cycle with proper landing impact and timing controls.