Input Jump
Adding Jump Animations & Logic
Section titled “Adding Jump Animations & Logic”- Mixamo Animation Downloads
- Fall idle: arms spread at angle
Named “AS_Fall_Idle”
- Jump up: bird-like arm flapping
Named “AS_jump_up”
- Falling to landing
Trimmed first 22 frames Only kept ground impact Named “AS_Jump_land”
- Animation Blueprint Setup
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Added 3 new states in locomotion
Jump state • Connected to AS_Jump_up Fall state • Connected to Fall_Idle Land state • Connected to jump_land Connected in circular pattern
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Transition Rules
Jump to Fall • Uses time remaining ratio • Transitions at 0.2 remaining Fall to Land • Uses NOT Boolean • Triggers when “is_falling” changes Land to Locomotion • Jump land remaining ratio • Set to 0.5 for quick impact First rule • Connected to “is_falling” variable • Activates on spacebar/jump
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Final Polish
Jump land animation • Rate scale increased to 2.5 • Creates smoother landing feel
The jump system utilizes three distinct animations with smooth transitions between states. The implementation allows for a natural-feeling jump cycle with proper landing impact and timing controls.