Project Setup
Initial Project Setup in Unreal
Section titled “Initial Project Setup in Unreal”-
Project Creation
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Using “Third Person Template”
- Desktop platform, maximum quality
- Include starter content
- Named “Corsera_Game”
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Folder Structure Setup
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Main Content Organization
- Created “Corsera” folder
Added new empty level named “level_transition”
- Created “UE” folder for template files
Contains “Third Person Template” subfolder Moved template files here Holds starter content
- Created “MP” folder for marketplace content
- Created “Corsera” folder
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Asset Management
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Downloaded “Stylized Egypt” from marketplace
- Duplicated level to “stylized_Egypt_Corsera”
- Set as editor startup map
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Proper File Moving Process
- Move files to desired location
- Right click Content folder
- Select “Fix up redirectors”
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Final Configuration
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Game Mode Setup
- Window > World Settings
- Selected “BP_third person game mode”
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Error Management Options
- Build lighting only
- Or type “disable all screen messages”
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Testing
- Play using “New Editor Window”
This setup creates an organized project structure with proper asset management and configurations. The project uses a stylized Egyptian environment instead of basic gray boxes for testing.