Shield Blendspace
Setting Up Shield Animation Blendspace
Section titled “Setting Up Shield Animation Blendspace”- Folder & Animation Setup
- Created shield folder in animations
- Mixamo downloads require:
“In-place” checked “Without skin” selected
- Shield animations work with:
One-handed weapons (Mace, Axe, Wand) Using “AS_Shield” naming convention
- Required Animations
- Run animations
Forward, left, right strafes
- Walk animations
Forward, back, left, right
- Created additional variations through duplication
Run: forward left/right Walk: forward left/right, back left/right
- Animation Adjustments
- Import rotation changes
Forward animations • Left: -45 Z rotation • Right: 45 Z rotation Back animations • Left: 45 Z rotation • Right: -45 Z rotation
- Blendspace Configuration
- Copied from unarmed blendspace
Named “bs_shield” Snap to grid enabled
- Speed settings
Run animations: 400 speed Walk animations: 200 speed
- Direction placements
Forward: 0 degrees Forward angles: ±45 degrees Side movements: ±90 degrees Back angles: ±135 degrees
The shield blendspace setup mirrors the unarmed system but with shield-specific animations. This creates a foundation for one-handed weapon combat with proper directional movement and speed control.