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Pablo Rodriguez

Shield Blendspace

  • Folder & Animation Setup
  • Created shield folder in animations
  • Mixamo downloads require:

    “In-place” checked “Without skin” selected

  • Shield animations work with:

    One-handed weapons (Mace, Axe, Wand) Using “AS_Shield” naming convention

  • Required Animations
  • Run animations

    Forward, left, right strafes

  • Walk animations

    Forward, back, left, right

  • Created additional variations through duplication

    Run: forward left/right Walk: forward left/right, back left/right

  • Animation Adjustments
  • Import rotation changes

    Forward animations • Left: -45 Z rotation • Right: 45 Z rotation Back animations • Left: 45 Z rotation • Right: -45 Z rotation

  • Blendspace Configuration
  • Copied from unarmed blendspace

    Named “bs_shield” Snap to grid enabled

  • Speed settings

    Run animations: 400 speed Walk animations: 200 speed

  • Direction placements

    Forward: 0 degrees Forward angles: ±45 degrees Side movements: ±90 degrees Back angles: ±135 degrees

The shield blendspace setup mirrors the unarmed system but with shield-specific animations. This creates a foundation for one-handed weapon combat with proper directional movement and speed control.