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Pablo Rodriguez

Unarmed Blendspace

  • Mixamo Animation Downloads

  • Happy Idle

    • Variation 1
    • Set to “Without Skin”
    • Named “AS_idle”
  • Running Animations

    • “Happy Run” forward

      Must check “Inplace” option Named “AS_run_forward”

    • Strafe animations for left/right

      Named “AS_run_left/right”

  • Walking Animations

    • Forward walk (in place)

      Named “AS_walk_forward”

    • Backward walk

      Named “AS_walk_back”

    • Strafe walks

      Named “AS_walk_left/right”

  • Project Organization

  • Created “Unarmed” folder in Animations

  • Imported all animations

    • Selected Mixamo Xbot Skeleton
    • Import All
  • Blendspace Creation (BS_unarmed)

  • Axis Setup

    • Horizontal: Direction (-180 to +180)

      8 grid points

    • Vertical: Speed (0 to 400)

      2 grid points

  • Animation Placement

    • Running (400 speed)

      Forward: 0 degrees Left: -90 degrees Right: 90 degrees

    • Walking (200 speed)

      Forward: 0 degrees Left: -90 degrees Right: 90 degrees

    • Back movement

      Placed at ±180 degrees 200 speed Added 4 times for penalty

The blendspace setup creates a smooth transition system between different movement animations. Using proper naming conventions (AS_ prefix) and careful placement of animations ensures proper blending based on direction and speed values.