Unarmed Blendspace
Setting Up Mixamo Blendspace
Section titled “Setting Up Mixamo Blendspace”-
Mixamo Animation Downloads
-
Happy Idle
- Variation 1
- Set to “Without Skin”
- Named “AS_idle”
-
Running Animations
- “Happy Run” forward
Must check “Inplace” option Named “AS_run_forward”
- Strafe animations for left/right
Named “AS_run_left/right”
- “Happy Run” forward
-
Walking Animations
- Forward walk (in place)
Named “AS_walk_forward”
- Backward walk
Named “AS_walk_back”
- Strafe walks
Named “AS_walk_left/right”
- Forward walk (in place)
-
Project Organization
-
Created “Unarmed” folder in Animations
-
Imported all animations
- Selected Mixamo Xbot Skeleton
- Import All
-
Blendspace Creation (BS_unarmed)
-
Axis Setup
- Horizontal: Direction (-180 to +180)
8 grid points
- Vertical: Speed (0 to 400)
2 grid points
- Horizontal: Direction (-180 to +180)
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Animation Placement
- Running (400 speed)
Forward: 0 degrees Left: -90 degrees Right: 90 degrees
- Walking (200 speed)
Forward: 0 degrees Left: -90 degrees Right: 90 degrees
- Back movement
Placed at ±180 degrees 200 speed Added 4 times for penalty
- Running (400 speed)
The blendspace setup creates a smooth transition system between different movement animations. Using proper naming conventions (AS_ prefix) and careful placement of animations ensures proper blending based on direction and speed values.