Weapon Swap
Weapon Swapping Blueprint Setup
Section titled “Weapon Swapping Blueprint Setup”-
Variable Creation
-
sk_sword (skeletal mesh)
- Compile first
- Set to chosen weapon
-
sm_shield (static mesh)
- Copy shield mesh to variable
-
Function Implementation
-
f_weapon_swap function
- Added after interface message
- Uses animation stance variable
- Connected to switch node
-
Weapon Component Setup
-
Right Hand Item
- Set skeleton mesh for each section
- Connect sk_sword variable
-
Shield Visibility
- True for shield section
- False for other sections
- “Set shield default visibility to false”
- “Clear right hand item entry”
-
Testing Process
-
Press 1 to cycle animations
- Shows sword/shield in shield stance
- Hides for other stances
Weapon swapping system uses variables and visibility toggles to manage equipment states. Blueprint setup allows for seamless transitions between different weapon configurations based on animation stance.