Ambient Audioi
Implementing Audio Systems in Unreal
Section titled “Implementing Audio Systems in Unreal”-
Audio Component Setup
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Player Controller
- Create BP_PlayerController_Coursera
- Add audio component in details
Set sound to background queue “Auto plays ambient sound on game start”
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Sound Cues
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Fire Queue Example
- Place near relevant objects (oven)
- “Volume changes based on player distance”
- Creates ambient experience
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Music Change System
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Interface Creation
- Make Interface_PlayerController_Coursera
- Implement in player controller
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Music Transition Logic
- Fade out (1s duration)
- Set new sound
- Fade in (1s)
- “Track current vs new music”
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Music Changer Actor
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Core Components
- Box collision (500x500x500)
- Custom collision: overlap pawn only
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Implementation
- Cast overlap to character
- Get controller
- Use music change interface
- “Instance editable music variable”
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Optimization
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Added Features
- 1s delay between fades
- Check if music is different
- “Duplicate changers at temple entrances”
- Set different music for in/out of temple
Audio implementation creates immersion through ambient sounds and dynamic music transitions. The system uses distance-based volume and zone triggers to seamlessly change audio based on player location.