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Pablo Rodriguez

Ambient Audioi

  • Audio Component Setup

  • Player Controller

    • Create BP_PlayerController_Coursera
    • Add audio component in details

      Set sound to background queue “Auto plays ambient sound on game start”

  • Sound Cues

  • Fire Queue Example

    • Place near relevant objects (oven)
    • “Volume changes based on player distance”
    • Creates ambient experience
  • Music Change System

  • Interface Creation

    • Make Interface_PlayerController_Coursera
    • Implement in player controller
  • Music Transition Logic

    • Fade out (1s duration)
    • Set new sound
    • Fade in (1s)
    • “Track current vs new music”
  • Music Changer Actor

  • Core Components

    • Box collision (500x500x500)
    • Custom collision: overlap pawn only
  • Implementation

    • Cast overlap to character
    • Get controller
    • Use music change interface
    • “Instance editable music variable”
  • Optimization

  • Added Features

    • 1s delay between fades
    • Check if music is different
    • “Duplicate changers at temple entrances”
    • Set different music for in/out of temple

Audio implementation creates immersion through ambient sounds and dynamic music transitions. The system uses distance-based volume and zone triggers to seamlessly change audio based on player location.