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Pablo Rodriguez

Vfx

  • Visual Effects Systems

  • Cascade (Old System)

    • Found in starter content/particles folder
    • Still present in marketplace assets
  • Niagara (New System)

    • Multiple emitters combine into one system
    • Has timeline and preset variables
    • Preview controls:

      Left click: rotate view Right click/wheel: zoom Middle mouse: camera position

  • Niagara Emitter Types

  • Basic Structure

    • Created via FX category
    • Must be part of Niagara system to use in-game
    • Can adjust background/bounds in preview
  • Common Types:

    • Blowing particles: floating wisps
    • Confetti burst: celebration effect
    • Directional burst: uses gravity/forces/drag
    • Static beam: connects two fixed points
    • Fountain: water-like spray
    • Hanging particulates: ambient dust/fireflies
    • Omnidirectional burst: spark/explosion
    • Upward mesh burst: uses 3D models

      Can randomize multiple static meshes

  • Niagara Systems

  • Right click to create system
  • Add multiple emitters for complex effects
  • “Modular design” for combining effects
  • Cannot use emitters alone, must be in system

Niagara represents Unreal’s modern VFX approach, replacing Cascade with a modular system that combines various emitter types into complex effects through system integration.